Support Emuparadise: Sponsor Message: Share with your Friends:. If it is not held down for the entire length, a N. Rankings are given for the highest long-score accumulations a round. Most of them do return on future releases, however. If a net dance-point total of zero is obtained without depleting the life bar and, thus, failing, an 'E' is awarded. Chances are, that since you are here, you must have either played or are going to play this game.
A 'perfect' step adds two points, a 'great' step adds one point, a 'good' step is worth nothing, a 'boo' step takes away four points, and a 'miss' step takes away eight points. The ultimate dancing game is now revloutionary to the max! All songs have a long-score ceiling of 50 million points, and a bonus score is tacked onto it based on the difficulty of the song and other factors. Get ready to experience maximum dancing with all-new songs and game modes, high-energy pulsating music and stunning graphics. It would be really great if you could please submit a description for this title as that makes emuparadise. The hottest dancing craze debuts on the PlayStation®2 computer entertainment system with a brand new sequel to the blockbuster hit Dance Dance Revolution. First, the difficulty levels were renamed. If a song is played repeatedly among the three songs used for ranking, then the repeated songs carry no bonus score.
In two-player games, if one player fails, they can continue dancing, but it ceases to accumulate dance points for the failed player, accumulates score points at only 10 points per step, and automatically gives the failed player an 'E' for the song. If they are held for the entire length successfully, a O. You can help us out by submitting a description for this title. Basic' was renamed 'Light', 'Trick' was named 'Standard', and 'Maniac' was named 'Heavy'. Straight from the arcades, step into the spotlight and put your skills to the test as you move to the groove. If a player plays more than three songs, then it only counts the last three played.
Freezes affect the life bar. As always, if a player takes too many bad steps and depletes the life bar, they will fail, and the game will end immediately. If the first song is in Light mode, then the game will allow a player to fail that song and continue, but will fail the player out if they fail a second song. The final grade for the entire game is an average of the grades from the last three songs and not derived from the actual dance points scored. Their color codes—orange, fuchsia and green, respectively—remain the same.
Scores are calculated with 2 distinct scoring systems, the long-score system used to determine rankings, and an independent dance point system now used to determine the grade. No approved descriptions in database. We approve newly submitted descriptions every day and you will find that it will not take long for your description to appear in this space. . Also, all songs from previous versions have been scrapped the prototype version has few previous songs , intending the game to start from scratch. The moment they are approved we approve submissions twice a day.
As such, there are many changes. The dance points are also tied to the life bar. The dance-point system uses raw step values to determine the grade. Core gameplay remained mostly the same on 6thMix, with the addition of Freeze Arrows and a new scoring system: Freeze Arrows appear as green arrows with a long extension. . .
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